Every player gets the same run today.
Computed in your browser with the same FNV-1a hash the game uses; it rolls over at
midnight UTC.
01
The work
Two projects. Both designed, built, deployed and maintained in-house.
Oddity SectorGame
In development
A vertical arcade shoot-em-up. 48 story levels across six worlds, an endless
mode, and a daily challenge seeded off the date so everyone plays the same run.
Engine
Godot 4 · C#
Platforms
Android, iOS, desktop
Modes
Story · Arcade · Daily · Boss lab
Data collected
None
Sector 7
Boss: Hallow
Boss: Tithe
Sector 9
Sector 4
Select pilot
Captured in engine.
PigeonRssApp
Running
An RSS reader for people who follow too many feeds. It dedupes the same story
across sources, summarises what is left, and delivers a digest to the channel
you actually read.
greentunic is an independent studio in southern Spain. One person, by design:
the same hands write the code, draw the art, run the deployments and answer
the email.
Behind it is a senior software engineer working on distributed systems and the
infrastructure underneath them.
The engineering CV is here.
No accounts, no ads, no tracking
Oddity Sector collects nothing at all. Its privacy policy is short because
there is nothing to declare.
Built and run in-house
Design, code, deployment and the servers underneath. Nothing here depends
on a platform that can vanish.
Finished, then supported
A deliberately small catalogue, shipped when it is ready and maintained
after release.