greentunic
greentunic · Independent studio Sanlúcar de Barrameda, ES

Games and self-hosted software

greentunic designs, builds and operates its own work, from the first line of code to the servers it runs on. A studio of one, deliberately small.

01

The work

Two projects. Both designed, built, deployed and maintained in-house.

Oddity SectorGame

In development

A vertical arcade shoot-em-up. 48 story levels across six worlds, an endless mode, and a daily challenge seeded off the date so everyone plays the same run.

Engine
Godot 4 · C#
Platforms
Android, iOS, desktop
Modes
Story · Arcade · Daily · Boss lab
Data collected
None
Oddity Sector gameplay: Sector 7
Sector 7
Oddity Sector gameplay: Boss Hallow
Boss: Hallow
Oddity Sector gameplay: Boss Tithe
Boss: Tithe
Oddity Sector gameplay: Sector 9
Sector 9
Oddity Sector gameplay: Sector 4
Sector 4
Oddity Sector: pilot select screen
Select pilot

Captured in engine.

PigeonRssApp

Running

An RSS reader for people who follow too many feeds. It dedupes the same story across sources, summarises what is left, and delivers a digest to the channel you actually read.

Stack
.NET 10 · Blazor Server
Storage
PostgreSQL · Quartz.NET
Hosting
Self-hosted
Status
In daily use
Access
Invitation only · Access here →
02

The studio

Small on purpose, and built to stay that way.

greentunic is an independent studio in southern Spain. One person, by design: the same hands write the code, draw the art, run the deployments and answer the email.

Behind it is a senior software engineer working on distributed systems and the infrastructure underneath them. The engineering CV is here.

No accounts, no ads, no tracking

Oddity Sector collects nothing at all. Its privacy policy is short because there is nothing to declare.

Built and run in-house

Design, code, deployment and the servers underneath. Nothing here depends on a platform that can vanish.

Finished, then supported

A deliberately small catalogue, shipped when it is ready and maintained after release.